Please don't set source and destination to the same folder or your original textures will be destroyed. This tool will read all the required textures from the source folder (including color textures that are required to test for size, format compatibility) and the output color/material texture will be stored with the same folder structure inside the destination folder. nrm sufix to make them compatible with raw normals to make testing easy.īut to make modders life a lot easy I developed a small tool you can get it here: Alpha Channel: Normal X component unsigned (reduced from to ).Blue Channel: Bump map depth (reduced from to ).Green Channel: Normal Y component unsigned (reduced from to ).Red Channel: Specular data 0-255 0=opaque 255=fully reflective specular exponent 64.Emissive Texture : maps the color of the light emitted by a material on every pixel on light emitting materials.īut adding all this textures will take a huge hit in memory usage so I pack them in a single texture with the following format:.White (255) will give a polished metallic like surface. A black (0) Texture will give as a result a opaque paper like material. Specular Texture : maps how polished is the surface of the material. Optional, if not present will be calculated from the bump texture. Values greater than 127 (byte) are above the surface. Depth Texture: deviation distance from the plane.To Support this additional textures are required: Since Ishiiiruka 436 support for normal mapping and phong lighting has been added. Hyllian Excelent screen scaling shaders and work on the texture scaler. Gamax92 nice fixes to issues in the code. Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch. JMC47 for sufering testing my code and producing videos Marcosvitali for the hard work on the predictive FIFO and for new ordered main post > Requeriments: Low CPU (Possibles Glitches)Įnable sound streching to avoid crackling because of slow VPS in the emulation. Full Async Shader = No slowdowns caused by shaders compilation. Merge support for multiple texture folders from master.įedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:.Many DX9 old bugs fixes (ZComploc, Tev emulation, etc).Implemented 3d support for Side by side/TopBottom 3d rendering.Shader generation Path reorganization to improve performance.Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options) Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems.Early depth test implementation to correct related issues and increase performance. * Then just put the files \Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab * To use them just ask for the files from a friend that already played the game. Using the uid caches allow an user that already played the game to share the shader information,Īllowing other users to enjoy gaming without stutering. * Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slowĪnd causes stutering the first time you play a game or when dolphin version changes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |